ACTION RPG USING PROCEDURAL GENERATION

Sagun Shrestha
2024
BCA
Semester 8
Downloads 0

This project presents an Action RPG game designed to improve player engagement and replayability through procedural world generation. Unlike traditional RPGs with static and repetitive environments, the game dynamically generates maps and gameplay elements using noise map techniques, ensuring a unique experience in every playthrough. Developed for the PC platform, the game also includes core RPG features such as weapons and inventory systems while supporting offline gameplay. By reducing repetitive content and introducing continuously evolving environments, the project delivers a more immersive, challenging, and replayable gaming experience.

game development
Action RPG Game
Offline Replayable Game

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